ICCM '96 Session

"Reflections on Being a Christian in Cyberspace"

Galen Hiestand

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Briefings in Fall, 1995

The launching process into information technology.
New users of Information Technology need help in the following areas:
  1. Getting Online.
    Exposure to benefits of IT.
    Help in initial entrance into the IT waters.
  2. Staying Online.
    Development of user skills.
    Overcoming disappointments.
  3. Working Online.
    Use of appropriate applications.
    Assessment in light of outcomes.

January consultation on Ministry and Information Technology

"Evangelists of Technique"

International Coalition On Ministry and Information Technology

(ICOMIT)

Introduction:

The following statements express the purpose and strategies for ICOMIT as formulated by the initiating committee. It would be a first item of business of the ICOMIT executive committee to ratify and/or modify these statements to reflect the thinking of the formally constituted committee.

Mission Statement:

To support and enable the ministry of the Gospel through understanding of the information culture and the furthering of the appropriate use of information technology.

Purpose Statements:

Facilitate discussion about information culture and information technology between strategic ministry communities engaged in evangelism, discipleship, education, and service.

Foster theological, ecclesiological, and missiological reflection on the evolving information culture and its impact on our society.

Identify issues arising out of information culture which impact ministries.

Explore new methodologies in ministry necessary to engage the society that is being produced by the information culture.

Facilitate collaboration in formulating strategic guidelines for the effective use of information technology in ministry.

Strategies:

Includes input from the June 1,1996 electronic survey sent to January consultation participants and others.

Reflections on being a Christian in Cyberspace

Three challenges to being an authentic Christian in a Cyberspace age:
  1. Undermining of Truth
    Personal Integrity - what is truth?
    Unverified facts: (separate information from the source
  2. Promotion of Sinful Passion
    Morality - what is sin? (word? or deed? or neither?)

    Electronic Publishing: USA Today - Wednesday June 5, 1996, p. 4D - "Electronic magazine Stim goes on line with an attitude." by Bruce Haring

    "Prodigy, hoping to change its staid image and revive its lagging fortunes by appealing more to Generation X, is placing its bet with a heavy investment in Stim[short for stimulation], an e-zine billed as 'a monthly guide to deviant pop culture.' The slick site is modelled after such increasingly upscale fanzines as Ben Is Dead and Mondo 2000."

    [Http://www.stim.com] Front page of the STIM Web site:

    Welcome to STIM

    Where sugar is a state of mind

    "This is not a post-modern simulation of a webzine, but incredibly, the real thing. We've collected together a pile of toys, texts, and technology for you to play with."

    If you think that this is a minor side issue, think again. There are many who are signing up to STIM from the Generation X (18-32 age group).

    There has been a case where in a private chat room online two women were 'violated' by the same man. The community reacted as if there had been a physical attack, and spent three months working through the issues.

    Pastors need to become aware of Cyberspace in order to provide guidance to their flock.

    "Flee youthful lusts" I Tim 5:22

  3. The Dehumanization of Self
    "Once you start thinking about sex at a distance, it's amazing how many other questions about future possibilities present themselves, questions about big changes that might be in store for us. Given the rate of development of VR technologies, we don't have a great deal of time to tackle questions of morality, privacy, personal identity, and even the prospect of a fundamental change in human nature. When the VR revolution really gets rolling, we are likely to be too busy turning into whatever we are turning into to analyze or debate the consequences." Howard Rheingold as quoted in CyberSociety, Ch 2, A backstage Critique to Virtual Reality, p. 48.

    "But as for you, continue in what you have learned and have become convinced of, because you know those from whom you learned it, and how form infancy you have known the holy scriptures, which are able to make you wise for salvation through faith in Christ Jesus." II Tim 3:14-15.

    There is no one else who can carry this message back to your mission, church, etc. We at ICCM 96 have this responsibility.

    Three challenges to having an authentic Ministry in a Cyberspace age

    1. Removal of territorial boundaries in Cyberspace "Time-space compression" = "processes that so revolutionize the objective qualities of space and time that we are forced to alter, sometimes in quite radical ways, how we represent the world to ourselves." David Harvey, geographer and theorist as quoted in CyberSociety, p. 20.

      "post-modern geographical age" [nullification of time and space]

      cf. I Chron 6:54 "These were the locations of their settlements allotted as their territory...

      The boundaries which have been established between missions have been removed in Cyberspace. This technology does not take any account of physical boundaries.

    2. Realignment of the chain of command in Cyberspace
      "loss of the hill"

      Electronic discussions - first in vs. last in

      Collective decision making - grassroots involvement, divine control. Cyberspace is changing the chain of command.

      cf. Mark. 10:43 "Whoever wants to become great among you must be your servant."

      Cf. Eph 1:22-23 "And God placed all things under his feet and appointed him to be head over everything for the church. Which is his body, the fullness of him who fills everything in every way."

      Cyberspace has no high points. There is nobody on top to control those on the bottom. The grass roots have the ability to influence the outcomes. Those who start a discussion lose control almost immediately. Those who speak last have the most influence.

    3. Reconstruction of "community" in Cyberspace
      • Celebration, Florida being built by Disney
      • City Net start up in Winston-Salem, NC. (also Austin, TX) City Net will create a virtual community. You will be able to sort out your evening restaurant booking, including checking the menu.
      • Steven G. Jones, CyberSociety, ch 1, Understanding Community in the Information Age

        "...There is a sense that we are embarking on an adventure in creating new communities and new forms of community, and that sense is fuelled by two motives: first, that we need new communities and, second, that we can create them technologically p. 14

        Virtual communities might be real communities, they might be pseudocommunities, or they might be something entirely new in the realm of social contracts, but I believe they are in part a response to the hunger for community that has followed the disintegration of traditional communities around the world." p. 32

        "...But what exactly are we hoping for? The answer to that question is necessarily linked to questions about who we are hoping to be as a society, and that, in turn, is tied to issues of identity and discourse." p. 15.

      Community

      We are the only people who can teach the church how to be involved in these new [Cyberspace] communities.

      The church is called to be a community.

      A community is characterised by:

      • Personal acquaintance -- " There is one body and one spirit just as you were called to one hope when you were called, one Lord, one faith , one baptism; one God and Father of all, who is over all and through all and in all." Eph 4:4-6
      • Shared values -- "All Scripture is God-breathed and is useful for teaching, rebuking, correcting, and training in righteousness, so that the man of God may be thoroughly equipped for every good work." II Tim 3:16-17
      • Common goals -- "That they may be brought to complete unity to let the world know that you sent me and have loved them even as you have loved me." John 17: 23 (John 3:16)
      We are the only group who have been given the requirements for true community.

      Promise Keepers Covenant for Techies

      1. I will use IT to strengthen personal relationships, not destroy them.
      2. I will use IT to unite the Church of Jesus Christ, not divide it.
      3. I will use IT as a means to express my faith, not undermine my faith.
      4. I will seek to understand God's purposes for IT.
      5. I will pray for my IT co-workers that they, too, will honor God by following these four principles.
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